7.4 KiB
7.4 KiB
HTPC Windows Games — Compat Status
Live status of 39 non-Steam Windows games added to Steam on Bazzite HTPC (bazzite@192.168.1.86). Setup started 2026-05-22.
Working ✅
- Fallout 4
- Vladik Brutal
- Red Alert 3
- Rayman Origins (fixed 2026-05-23 — GE-Proton10-34 +
WINEDLLOVERRIDES="d3d9=b" %command%) - Samurai Gunn (works but gamepad not detected)
- GTA V, Cuphead (assumed; not retested)
Removed from Steam shortcuts ✅
- Human Fall Flat (3928445186) — already in real Steam
- Shovel Knight (2526703384) — already in real Steam
Mapped to GE-Proton10-34 but still broken (need further investigation)
These were swapped to GE-Proton in hopes its bundled VC++/d3dcompiler/dotnet/dxvk-async would fix them. Same symptoms as before — GE-Proton may be reusing the existing prefix's wine state. Next: consider deleting pfx/ to force GE-Proton to regenerate cleanly.
| Game | AppID | Symptom | LaunchOpt set |
|---|---|---|---|
| Brawlhalla | 2410005953 | Doesn't start | WINEDLLOVERRIDES="msvcp140,vcruntime140=n,b" |
| Castle Crashers | 3048471472 | "crash, mini dump sent" | WINEDLLOVERRIDES="msvcp140,vcruntime140=n,b" |
| Worms WMD | 3846411911 | Doesn't start | WINEDLLOVERRIDES="msvcp140,vcruntime140,d3dcompiler_47=n,b" |
| Worms World Party | 2401592779 | Doesn't start | WINEDLLOVERRIDES="msvcp140,vcruntime140=n,b" |
| Duck Game | 2926094216 | Won't launch | WINEDLLOVERRIDES="msvcp140,vcruntime140=n,b" |
| Doom 3 BFG | 3602815006 | White screen, audio plays | PROTON_USE_WINED3D=1 %command% |
Still broken — fundamental issues
| Game | AppID | Symptom | What's known | What might help |
|---|---|---|---|---|
| Atomic Bomberman / BM95 | 2875360586 | Crash "instruction at 0x0 referenced 0x7" before main window | Win3.1-era PE32 (Windows 4.00 subsystem). Tried: proton_8, registry Version=win98, virtual desktop 640×480, [Services\WineBus] Map Controllers=0 + Enable SDL=0, LaunchOpt SDL_JOYSTICK_DISABLE=1 |
Run in dedicated 32-bit Wineprefix (WINEARCH=win32); try Wine ≤ 9.x; or DOSBox-X (despite being PE32, the game has DOS-like 16-bit color expectations) |
| Discworld Noir | 2361018632 | "Please insert disk III" prompt (in Russian, after Cyrillic fix) | Russian "Zatmenie v2" 2-CD release. install.lst only references M1+M2. Source has 233 files in cd1 / 85 files in cd2; installed had 16 files missing — copied 69 missing files into cd2 ✅; original cd3 / cd4 folders are empty (Russian release packs everything into 2 CDs). Now mapped drive D: → cd2 folder in prefix as CD-ROM type |
Try drive D: → cd1 instead; or mount the dwnrus_1_v2.nrg / dwnrus_2.nrg images with udisksctl and bind-mount; or check dwnoir.dll for hardcoded paths |
| Final Fantasy X HD | 2642741094 | Was Japanese, no saves | GameSetting.ini Language=jp → en (copied from Windows) |
Test pending |
| Metal Slug X | 2938712902 | Speed wrong, controls dead | (none) | Neo-Geo emulator config issue, not Wine |
| Metro Exodus | 3594910936 | "Unable to create interface isteamuser" | VC++ runtime copied; LaunchOpt WINEDLLOVERRIDES |
Needs Goldberg steam_api64.dll emulator + steam_appid.txt (game expects real Steam install) — DRM-adjacent |
| Split Second | 3871231787 | Green artifacts | LaunchOpt PROTON_USE_WINED3D=1 |
Switch to GE-Proton; or copy d3dx9_*.dll from Windows |
| Super Bomberman R2 | 3340354231 | Gamepad not detected | (none) | Steam Input config issue |
Fixes done (filesystem / config / cover-art)
- Cover art swapped: Atomic Bomberman, Discworld Noir, SBR2, FFVI, ALttP, Sunset Riders
- "Captain Commando" Steam shortcut renamed → "Sunset Riders"
CompatToolMappingfor all 39 AppIDs inconfig.vdf- GE-Proton10-34: Brawlhalla, Castle Crashers, Worms WMD, Worms WP, Duck Game, Rayman Origins, Doom 3 BFG (7 games)
- Proton 8.0: Atomic Bomberman, Discworld Noir, Metal Slug X, Soldat, Red Alert 3, Split Second (6 games)
- Proton Experimental: ~24 remaining games
- Rayman Legends: Ubisoft Connect copied from Windows partition into prefix + registry
HKLM\Software\Wow6432Node\Ubisoft\Launcher\InstallDir - Discworld Noir:
C:\Discworld Noirsymlink → game folder ✅- LaunchOpt
HOST_LANG=ru_RU.UTF-8 HOST_LC_ALL=ru_RU.UTF-8 LANG=ru_RU.UTF-8 LC_ALL=ru_RU.UTF-8 %command%✅ (Cyrillic now renders) corefontsinstalled via protontricks ✅- 69 missing files copied from
/Data/downloads/zatmenie v2 [torrents.ru]/cd2/to game's cd2 ✅ - Drive D: → cd2 folder, marked as CD-ROM in
[Software\Wine\Drives]
- FFX HD:
GameSetting.inireplaced with English+HD version - VC++ runtime DLLs +
d3dcompiler_43/47copied into 6 prefixes from Windows partition - Duck Game prefix: XNA 4.0 framework dir copied from Windows
- Atomic Bomberman prefix:
Version=win98+ virtual desktop 640×480 + WineBus controller mapping disabled - GE-Proton10-34 installed to
~/.steam/steam/compatibilitytools.d/
Source assets discovered on Windows partition
/run/media/bazzite/Windows/Program Files (x86)/Ubisoft/ubisoft game launcher/(595 MB) — used for Rayman Legends prefix/run/media/bazzite/Windows/Windows/System32/andSysWOW64/— VC++ runtime, d3dcompiler, xinput DLLs/run/media/bazzite/Windows/Program Files (x86)/Microsoft XNA/— XNA 4.0 Framework/run/media/bazzite/Windows/Microsoft.NET/Framework64/v4.0.30319/— .NET 4.0/run/media/bazzite/Data/downloads/zatmenie v2 [torrents.ru]/— original Discworld Noir Russian 2-CD source (cd1, cd2, dwnrus_1_v2.nrg, dwnrus_2.nrg)/run/media/bazzite/Windows/Users/mallexxx/documents/square enix/...— FFX gamesetting.ini
Open questions / next steps
- Try deleting
pfx/folders for the still-broken GE-Proton games (Brawlhalla, Castle Crashers, Worms WMD/WP, Duck Game) to force fresh prefix creation with GE-Proton's bundled runtimes - Doom 3 BFG: investigate gamescope+OpenGL interaction (the game uses OpenGL natively, not D3D; white screen suggests gamescope/X11 swap issue, not DXVK)
- Atomic Bomberman: create a separate 32-bit
WINEARCH=win32prefix outside Proton, install game there, wrap as launcher script - Discworld Noir: if drive D: → cd2 doesn't satisfy CD check, try cd1 or mount one of the
.nrgimages - Metro Exodus: ask user if OK to use Goldberg Steam emulator
Lessons learned / Infra notes
shortcuts.vdfis binary VDF; edit only with Steam closed (systemctl --user stop gamescope-session-plus@steam.service)config.vdfis text VDF;CompatToolMappingblock controls per-AppID Proton- Steam reads both vdfs on startup, writes back from in-memory state on exit → any edit while Steam running will be lost
protontricks(Flatpak) needsflatpak override --user --filesystem=/var/home/bazzite/.local/share/Steam- Parallel protontricks runs on same Proton version conflict on the shared bin cache — must sequence
xvfb-run protontricks <verb>— MS-redist EXE installers (dotnet40, VC_redist) hang on invisible button click. Workaround: copy DLLs from Windows partition +WINEDLLOVERRIDES="dll1,dll2=n,b" %command%- For Cyrillic/locale: Proton needs
HOST_LANG/HOST_LC_ALLenv vars to propagate locale into prefix - Background jobs that survive SSH disconnect:
systemd-run --user --unit=<name> - GE-Proton install: download tar.gz from
github.com/GloriousEggroll/proton-ge-custom/releases/latest, extract into~/.steam/steam/compatibilitytools.d/, restart Steam — tool name inCompatToolMappingmatches the extracted directory name (e.g.GE-Proton10-34)