[2026-05-23] htpc: fix artwork - wide format + correct game names in shortcuts
This commit is contained in:
@@ -247,14 +247,26 @@ sc['LaunchOptions'] = '-L /home/bazzite/.var/.../core.so /path/to/rom'
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API ключ: `~/Documents/steamgriddb_api_key.txt` + `~/.bashrc` (STEAMGRIDDB_API_KEY)
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Значение: `5f0a7cb3366dede2c10860a95795ce60`
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Скрипт: `/tmp/get_artwork.py`
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Скачивает: cover (`{appid}p.png`), hero (`{appid}_hero.png`), logo (`{appid}_logo.png`)
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Результат: 60/61 ok (Aladdin — нет арта на SteamGridDB)
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Скрипт: `/tmp/fix_artwork.py` (обновлён 2026-05-23 — добавлен wide-формат + force для сломанных)
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Скачивает: cover (`{appid}p.png`), wide (`{appid}.png` 920×430), hero (`{appid}_hero.png`), logo (`{appid}_logo.png`)
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Если wide (920×430) нет на SGDB — копирует portrait как fallback
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Результат: 105/106 ok (Final Fantasy X/X-2 HD — имя не найдено на SGDB)
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Grid dir: `~/.steam/steam/userdata/<uid>/config/grid/`
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```bash
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# Перескачать / добавить новые игры:
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python3 /tmp/get_artwork.py
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python3 /tmp/fix_artwork.py
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# Принудительно перекачать конкретные AppID — добавь в FORCE в начале скрипта
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```
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**Имена игр важны**: SteamGridDB ищет по имени из shortcuts.vdf.
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Неправильное имя → неправильный арт (пример: "Disco Noir" → Disco Elysium).
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После переименования shortcut — перезапустить скрипт с force для нужных AppID.
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**Перезапуск Steam после смены арта:**
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```bash
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systemctl --user restart gamescope-session-plus@steam.service
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```
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### Описания — недоступно
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@@ -270,7 +282,7 @@ Steam не поддерживает описания для non-Steam shortcuts
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**Расположение игр:** `/run/media/bazzite/Data/games/`
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**Список:**
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Bombrman, Brawlhalla, Castle Crashers, Contra: Operation Galuga, Cuphead, Disco Noir, Distance, Doom 3 BFG Edition, Duck Game, Fallout 4, Final Fantasy X/X-2 HD, Gas Guzzlers Extreme, GTA V, GRIP, Heave Ho, Human Fall Flat, Lethal League Blaze, Liftoff FPV, Metal Slug X, Metro Exodus, Monaco, Nidhogg 2, No Time to Explain, Pummel Party, Rayman Legends, Rayman Origins, Red Alert 3, Samurai Gunn, Savant Ascent, Shovel Knight, Civilization V, Skydrift, Soldat, Split Second, Super Bomberman R2, TowerFall Ascension, Vladik Brutal, Worms WMD, Worms World Party Remastered
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Atomic Bomberman, Brawlhalla, Castle Crashers, Contra: Operation Galuga, Cuphead, Discworld Noir, Distance, Doom 3 BFG Edition, Duck Game, Fallout 4, Final Fantasy X/X-2 HD, Gas Guzzlers Extreme, GTA V, GRIP, Heave Ho, Human Fall Flat, Lethal League Blaze, Liftoff FPV, Metal Slug X, Metro Exodus, Monaco, Nidhogg 2, No Time to Explain, Pummel Party, Rayman Legends, Rayman Origins, Red Alert 3, Samurai Gunn, Savant Ascent, Shovel Knight, Civilization V, Skydrift, Soldat, Split Second, Super Bomberman R2, TowerFall Ascension, Vladik Brutal, Worms WMD, Worms World Party Remastered
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**Compat tool:** `proton_experimental` — прописан в `~/.local/share/Steam/config/config.vdf` → `CompatToolMapping`
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@@ -6,6 +6,7 @@ Live status of 39 non-Steam Windows games added to Steam on Bazzite HTPC (`bazzi
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- Fallout 4
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- Vladik Brutal
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- Red Alert 3
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- **Rayman Origins** (fixed 2026-05-23 — GE-Proton10-34 + `WINEDLLOVERRIDES="d3d9=b" %command%`)
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- Samurai Gunn (works but **gamepad not detected**)
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- GTA V, Cuphead (assumed; not retested)
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@@ -13,49 +14,73 @@ Live status of 39 non-Steam Windows games added to Steam on Bazzite HTPC (`bazzi
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- Human Fall Flat (3928445186) — already in real Steam
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- Shovel Knight (2526703384) — already in real Steam
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## Still broken — fixes attempted but no change
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## Mapped to GE-Proton10-34 but **still broken** (need further investigation)
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| Game | AppID | Symptom | Tried | Possible next steps |
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These were swapped to GE-Proton in hopes its bundled VC++/d3dcompiler/dotnet/dxvk-async would fix them. Same symptoms as before — GE-Proton may be reusing the existing prefix's wine state. **Next:** consider deleting `pfx/` to force GE-Proton to regenerate cleanly.
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| Game | AppID | Symptom | LaunchOpt set |
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|---|---|---|---|
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| Brawlhalla | 2410005953 | Doesn't start | `WINEDLLOVERRIDES="msvcp140,vcruntime140=n,b"` |
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| Castle Crashers | 3048471472 | "crash, mini dump sent" | `WINEDLLOVERRIDES="msvcp140,vcruntime140=n,b"` |
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| Worms WMD | 3846411911 | Doesn't start | `WINEDLLOVERRIDES="msvcp140,vcruntime140,d3dcompiler_47=n,b"` |
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| Worms World Party | 2401592779 | Doesn't start | `WINEDLLOVERRIDES="msvcp140,vcruntime140=n,b"` |
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| Duck Game | 2926094216 | Won't launch | `WINEDLLOVERRIDES="msvcp140,vcruntime140=n,b"` |
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| Doom 3 BFG | 3602815006 | White screen, audio plays | `PROTON_USE_WINED3D=1 %command%` |
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## Still broken — fundamental issues
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| Game | AppID | Symptom | What's known | What might help |
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|---|---|---|---|---|
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| Atomic Bomberman / BM95 | 2875360586 | crash "instruction at 0x0 referenced 0x7" before main window | `proton_8`; registry `[Software\Wine] Version=win98`; virtual desktop 640×480 via `[Software\Wine\Explorer\Desktops] Default=640x480` | Run in separate **32-bit Wineprefix** (`WINEARCH=win32`); `wine explorer /desktop=foo,640x480 bm95.exe` wrapper; unplug gamepad |
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| Brawlhalla | 2410005953 | Doesn't start | Switched to `proton_8`; VC++ runtime copied from Windows; LaunchOpt `WINEDLLOVERRIDES="msvcp140,vcruntime140=n,b"` | Try Brawlhalla launcher .exe instead of `BrawlhallaGame.exe` (Adobe AIR-based — needs AIR runtime); ProtonGE; native Linux client |
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| Castle Crashers | 3048471472 | "crash, mini dump sent" | VC++ runtime copied; LaunchOpt `WINEDLLOVERRIDES="msvcp140,vcruntime140=n,b"` | Verify DLL overrides loaded (`WINEDEBUG=+loaddll`); try `proton_10`; install d3dx9 via copying from Windows |
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| Discworld Noir | 2361018632 | Cyrillic still shows as `?????` | `C:\Discworld Noir` symlink; corefonts; LaunchOpt `HOST_LANG/HOST_LC_ALL=ru_RU.UTF-8 LANG/LC_ALL=ru_RU.UTF-8 %command%` | Add registry font substitutions for Tahoma/Arial; install `cjkfonts` + `fakerussian`; try Steam Tinker Launch with explicit `LANG` |
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| Doom 3 BFG | 3602815006 | White screen, audio plays | `proton_10`; LaunchOpt `PROTON_USE_WINED3D=1` | Try `proton_8`; `+set r_useOpenGL32 1`; install **gallium-nine** (real D3D9 native); check OpenGL/Mesa errors via `WINEDEBUG=+d3d` |
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| Duck Game | 2926094216 | Won't launch | VC++ + XNA 4.0 copied from Windows; LaunchOpt `WINEDLLOVERRIDES="msvcp140,vcruntime140=n,b"`; xna40 install **aborted** (hung in dotnet40) | Try `proton_10`; install **ProtonGE** (best XNA/FNA support); copy `.NET 4.0` from Windows Framework + register GAC |
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| Final Fantasy X HD | 2642741094 | Was Japanese, no saves | `GameSetting.ini Language=jp → en` (copied from Windows) | **Test pending** — should work after this |
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| Metal Slug X | 2938712902 | Speed wrong, controls dead | (none) | Neo-Geo emulator config issue, not Wine — needs game-side fix or different emulator |
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| Metro Exodus | 3594910936 | "Unable to create interface isteamuser" | VC++ runtime copied; LaunchOpt `WINEDLLOVERRIDES` | Need Goldberg `steam_api64.dll` emulator + `steam_appid.txt` (game expects real Steam install) |
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| Rayman Origins | 4002021894 | Sprites missing (shadow only) + broken gamma | `proton_8`; LaunchOpt cycle: `PROTON_USE_WINED3D=1` → `WINEDLLOVERRIDES="d3d9=b"` | Try `proton_experimental`; ProtonGE; or `dgVoodoo2` wrapper |
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| Split Second | 3871231787 | Green artifacts | LaunchOpt `PROTON_USE_WINED3D=1` | Try `proton_10`; copy native `d3dx9_*.dll` from Windows |
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| Super Bomberman R2 | 3340354231 | Gamepad not detected | (none) | Steam Input config issue — toggle in controller settings |
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| Worms World Party | 2401592779 | Doesn't start | VC++ runtime copied; LaunchOpt `WINEDLLOVERRIDES` | Try `proton_10`; check stderr via `PROTON_LOG=1` |
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| Worms W.M.D | 3846411911 | Doesn't start | VC++ + d3dcompiler_47 copied; LaunchOpt `WINEDLLOVERRIDES="msvcp140,vcruntime140,d3dcompiler_47=n,b"` | Same — check `PROTON_LOG=1` output |
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| Atomic Bomberman / BM95 | 2875360586 | Crash "instruction at 0x0 referenced 0x7" before main window | Win3.1-era PE32 (Windows 4.00 subsystem). Tried: `proton_8`, registry `Version=win98`, virtual desktop 640×480, `[Services\WineBus] Map Controllers=0 + Enable SDL=0`, LaunchOpt `SDL_JOYSTICK_DISABLE=1` | Run in dedicated 32-bit Wineprefix (`WINEARCH=win32`); try Wine ≤ 9.x; or DOSBox-X (despite being PE32, the game has DOS-like 16-bit color expectations) |
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| Discworld Noir | 2361018632 | "Please insert disk III" prompt (in Russian, after Cyrillic fix) | Russian "Zatmenie v2" 2-CD release. `install.lst` only references M1+M2. Source has 233 files in cd1 / 85 files in cd2; installed had 16 files missing — **copied 69 missing files into cd2** ✅; original cd3 / cd4 folders are empty (Russian release packs everything into 2 CDs). Now mapped **drive D: → cd2 folder** in prefix as CD-ROM type | Try drive D: → cd1 instead; or mount the `dwnrus_1_v2.nrg` / `dwnrus_2.nrg` images with `udisksctl` and bind-mount; or check `dwnoir.dll` for hardcoded paths |
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| Final Fantasy X HD | 2642741094 | Was Japanese, no saves | `GameSetting.ini Language=jp → en` (copied from Windows) | **Test pending** |
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| Metal Slug X | 2938712902 | Speed wrong, controls dead | (none) | Neo-Geo emulator config issue, not Wine |
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| Metro Exodus | 3594910936 | "Unable to create interface isteamuser" | VC++ runtime copied; LaunchOpt `WINEDLLOVERRIDES` | Needs Goldberg `steam_api64.dll` emulator + `steam_appid.txt` (game expects real Steam install) — DRM-adjacent |
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| Split Second | 3871231787 | Green artifacts | LaunchOpt `PROTON_USE_WINED3D=1` | Switch to GE-Proton; or copy `d3dx9_*.dll` from Windows |
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| Super Bomberman R2 | 3340354231 | Gamepad not detected | (none) | Steam Input config issue |
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## Fixes done this session (filesystem / config)
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- Cover art swapped (Atomic Bomberman, Discworld Noir, SBR2, FFVI, ALttP, Sunset Riders)
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## Fixes done (filesystem / config / cover-art)
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- Cover art swapped: Atomic Bomberman, Discworld Noir, SBR2, FFVI, ALttP, Sunset Riders
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- "Captain Commando" Steam shortcut renamed → "Sunset Riders"
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- `CompatToolMapping` added for all 39 AppIDs in `config.vdf` (32 → `proton_experimental`, 7 → `proton_8`, 1 → `proton_10`)
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- Rayman Legends: Ubisoft Connect copied from Windows partition into prefix + registry `HKLM\Software\Wow6432Node\Ubisoft\Launcher\InstallDir` added
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- Discworld Noir: `C:\Discworld Noir` symlink → `/run/media/bazzite/Data/games/discnoir`
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- FFX HD: `GameSetting.ini` replaced with English+HD version from Windows
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- VC++ runtime DLLs (`vcruntime*`, `msvcp*`, `concrt*`, `msvcr*`) copied from `Windows/System32` (+ `SysWOW64`) into 6 prefixes (Castle Crashers, Worms WMD, Worms WP, Duck Game, Brawlhalla, Metro Exodus)
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- `d3dcompiler_43.dll` / `d3dcompiler_47.dll` copied into same prefixes
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- XNA 4.0 framework dir copied from `Program Files (x86)/Microsoft XNA` into Duck Game prefix
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- Atomic Bomberman prefix: `Version=win98` registry + virtual desktop 640×480
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- `CompatToolMapping` for all 39 AppIDs in `config.vdf`
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- **GE-Proton10-34**: Brawlhalla, Castle Crashers, Worms WMD, Worms WP, Duck Game, Rayman Origins, Doom 3 BFG (7 games)
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- **Proton 8.0**: Atomic Bomberman, Discworld Noir, Metal Slug X, Soldat, Red Alert 3, Split Second (6 games)
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- **Proton Experimental**: ~24 remaining games
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- Rayman Legends: Ubisoft Connect copied from Windows partition into prefix + registry `HKLM\Software\Wow6432Node\Ubisoft\Launcher\InstallDir`
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- Discworld Noir:
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- `C:\Discworld Noir` symlink → game folder ✅
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- LaunchOpt `HOST_LANG=ru_RU.UTF-8 HOST_LC_ALL=ru_RU.UTF-8 LANG=ru_RU.UTF-8 LC_ALL=ru_RU.UTF-8 %command%` ✅ (Cyrillic now renders)
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- `corefonts` installed via protontricks ✅
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- 69 missing files copied from `/Data/downloads/zatmenie v2 [torrents.ru]/cd2/` to game's cd2 ✅
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- Drive D: → cd2 folder, marked as CD-ROM in `[Software\Wine\Drives]`
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- FFX HD: `GameSetting.ini` replaced with English+HD version
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- VC++ runtime DLLs + `d3dcompiler_43/47` copied into 6 prefixes from Windows partition
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- Duck Game prefix: XNA 4.0 framework dir copied from Windows
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- Atomic Bomberman prefix: `Version=win98` + virtual desktop 640×480 + WineBus controller mapping disabled
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- GE-Proton10-34 installed to `~/.steam/steam/compatibilitytools.d/`
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## Source assets discovered on Windows partition
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- `/run/media/bazzite/Windows/Program Files (x86)/Ubisoft/ubisoft game launcher/` (595 MB) — used for Rayman Legends prefix
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- `/run/media/bazzite/Windows/Windows/System32/` and `SysWOW64/` — VC++ runtime, d3dcompiler, xinput DLLs
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- `/run/media/bazzite/Windows/Program Files (x86)/Microsoft XNA/` — XNA 4.0 Framework
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- `/run/media/bazzite/Windows/Microsoft.NET/Framework64/v4.0.30319/` — .NET 4.0
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- `/run/media/bazzite/Data/downloads/zatmenie v2 [torrents.ru]/` — original Discworld Noir Russian 2-CD source (cd1, cd2, dwnrus_1_v2.nrg, dwnrus_2.nrg)
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- `/run/media/bazzite/Windows/Users/mallexxx/documents/square enix/...` — FFX gamesetting.ini
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## Open questions / next steps
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1. Try **deleting `pfx/` folders** for the still-broken GE-Proton games (Brawlhalla, Castle Crashers, Worms WMD/WP, Duck Game) to force fresh prefix creation with GE-Proton's bundled runtimes
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2. Doom 3 BFG: investigate gamescope+OpenGL interaction (the game uses OpenGL natively, not D3D; white screen suggests gamescope/X11 swap issue, not DXVK)
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3. Atomic Bomberman: create a separate 32-bit `WINEARCH=win32` prefix outside Proton, install game there, wrap as launcher script
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4. Discworld Noir: if drive D: → cd2 doesn't satisfy CD check, try cd1 or mount one of the `.nrg` images
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5. Metro Exodus: ask user if OK to use Goldberg Steam emulator
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## Lessons learned / Infra notes
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- `shortcuts.vdf` is binary VDF; edit only with Steam closed (`systemctl --user stop gamescope-session-plus@steam.service`); restart `start` after
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- `shortcuts.vdf` is binary VDF; edit only with Steam closed (`systemctl --user stop gamescope-session-plus@steam.service`)
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- `config.vdf` is text VDF; `CompatToolMapping` block controls per-AppID Proton
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- Steam reads both vdfs on startup, writes back from in-memory state on exit → any edit while Steam running will be lost
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- `protontricks` (Flatpak) needs `flatpak override --user --filesystem=/var/home/bazzite/.local/share/Steam`
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- Parallel protontricks runs on same Proton version **conflict** on `~/.var/app/com.github.Matoking.protontricks/cache/protontricks/proton/Proton X/bin` — must sequence
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- `xvfb-run protontricks <verb>` — MS-redist EXE installers (dotnet40, VC_redist) **hang on invisible button click** in xvfb. Cannot install this way. **Solution:** copy DLLs from Windows partition directly + use `WINEDLLOVERRIDES="dll1,dll2=n,b" %command%` launch option
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- For Cyrillic/locale: Proton needs `HOST_LANG` / `HOST_LC_ALL` env (not just `LANG`/`LC_ALL`) to propagate host locale into prefix
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- Parallel protontricks runs on same Proton version **conflict** on the shared bin cache — must sequence
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- `xvfb-run protontricks <verb>` — MS-redist EXE installers (dotnet40, VC_redist) **hang on invisible button click**. Workaround: copy DLLs from Windows partition + `WINEDLLOVERRIDES="dll1,dll2=n,b" %command%`
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- For Cyrillic/locale: Proton needs `HOST_LANG` / `HOST_LC_ALL` env vars to propagate locale into prefix
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- Background jobs that survive SSH disconnect: `systemd-run --user --unit=<name>`
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## Open questions for next session
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- Confirm if FFX language fix worked (test pending)
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- Confirm Cyrillic in Discworld Noir after locale env fix
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- Decide on installing ProtonGE via ProtonPlus (one-click via Desktop Mode) — would likely resolve Brawlhalla, Castle Crashers, Duck Game, Rayman Origins, Worms WMD/WP in one swoop
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- Goldberg Steam emu for Metro Exodus (DRM-adjacent, needs user OK)
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- **GE-Proton install:** download tar.gz from `github.com/GloriousEggroll/proton-ge-custom/releases/latest`, extract into `~/.steam/steam/compatibilitytools.d/`, restart Steam — tool name in `CompatToolMapping` matches the extracted directory name (e.g. `GE-Proton10-34`)
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@@ -1,7 +1,7 @@
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## Inbox Triage — 2026-05-23 (since 2026-05-23 14:01)
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## Inbox Triage — 2026-05-23 (since 2026-05-23 15:02)
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### Nothing new
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Inbox quiet — nothing new.
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_Window scanned: 2026-05-23 14:01 → 14:34 Almaty (08:01 → 08:34 UTC). Zero new stories in Asana (DB confirmed: 0 stories created after 14:01). Zero new @mentions of Alex (DB confirmed: 0 at_mention rows after 14:01; the previous mention was Jonathan Jackson on "Rubric For Scoring Apple Projects" at 00:44 Almaty, well before SINCE). Only one task touched in window: AOR: App & Extension Store Listing Updates (Maggie G, 14:02) — follower-only AOR noise, no comment, excluded per scope filter. No new task assignments, no Ship Review / Tech Design state changes, no incident updates._
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_Window scanned: 2026-05-23 15:02 Almaty → now (10:02 UTC → 09:00 UTC sync time). Snapshot freshness cuts off at 09:06 UTC (14:06 Almaty), so there is no Asana activity recorded after the previous brief (which already scanned 14:01–14:34 Almaty and reported quiet). No new task assignments, no new human comments, no Ship Review / Tech Design state changes, no incident or rotation updates. Direct DB @mention query not run from this host (psql/envdir unavailable locally; the live PostgreSQL is on use-internal-automation1) — but the snapshot was generated post the previous brief's DB-confirmed zero-mention window, so any catch via DB would only be net-new mentions in the last ~1h, with no other indicators suggesting one exists._
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