[2026-05-27] HTPC docs: updated with VK Play/Atomic Heart setup, Doom 3 BFG → Luxtorpeda, VDF incident report
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# HTPC Windows Games — Compat Status
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Live status of 39 non-Steam Windows games added to Steam on Bazzite HTPC (`bazzite@192.168.1.86`). Setup started 2026-05-22.
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Live status of non-Steam Windows games added to Steam on Bazzite HTPC (`bazzite@192.168.1.86`). Setup started 2026-05-22.
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## Working ✅
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- Fallout 4
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- Vladik Brutal
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- Red Alert 3
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- **Rayman Origins** (fixed 2026-05-23 — GE-Proton10-34 + `WINEDLLOVERRIDES="d3d9=b" %command%`)
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- **Rayman Origins** (fixed 2026-05-23 — GE-Proton10-34 + `WINEDLLOVERRIDES=\"d3d9=b\" %command%`)
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- Samurai Gunn (works but **gamepad not detected**)
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- GTA V, Cuphead (assumed; not retested)
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@@ -14,73 +14,111 @@ Live status of 39 non-Steam Windows games added to Steam on Bazzite HTPC (`bazzi
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- Human Fall Flat (3928445186) — already in real Steam
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- Shovel Knight (2526703384) — already in real Steam
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## Recently added — not yet tested
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| Game | AppID (signed) | AppID (unsigned) | Proton | Path |
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|------|----------------|-------------------|--------|------|
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| VK GameCenter | -555655402 | 3739311894 | GE-Proton10-34 | `/run/media/bazzite/Windows/users/mallexxx/AppData/Local/GameCenter/GameCenter.exe` |
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| Atomic Heart VK | -475792602 | 3819174694 | GE-Proton10-34 | `/run/media/bazzite/Data/gamecenter/atomic heart/AtomicHeart.exe` |
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Примечание: требуется авторизация в VK Play через лаунчер. VK Play использует `mycomgames://` URL-схему. Atomic Heart официально совместим со Steam Deck/Proton (подтверждено VK Play).
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## Mapped to GE-Proton10-34 but **still broken** (need further investigation)
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These were swapped to GE-Proton in hopes its bundled VC++/d3dcompiler/dotnet/dxvk-async would fix them. Same symptoms as before — GE-Proton may be reusing the existing prefix's wine state. **Next:** consider deleting `pfx/` to force GE-Proton to regenerate cleanly.
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| Game | AppID | Symptom | LaunchOpt set |
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|---|---|---|---|
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| Brawlhalla | 2410005953 | Doesn't start | `WINEDLLOVERRIDES="msvcp140,vcruntime140=n,b"` |
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| Castle Crashers | 3048471472 | "crash, mini dump sent" | `WINEDLLOVERRIDES="msvcp140,vcruntime140=n,b"` |
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| Worms WMD | 3846411911 | Doesn't start | `WINEDLLOVERRIDES="msvcp140,vcruntime140,d3dcompiler_47=n,b"` |
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| Worms World Party | 2401592779 | Doesn't start | `WINEDLLOVERRIDES="msvcp140,vcruntime140=n,b"` |
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| Duck Game | 2926094216 | Won't launch | `WINEDLLOVERRIDES="msvcp140,vcruntime140=n,b"` |
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| Doom 3 BFG | 3602815006 | White screen, audio plays | `PROTON_USE_WINED3D=1 %command%` |
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| Brawlhalla | 2410005953 | Doesn't start | `WINEDLLOVERRIDES=\"msvcp140,vcruntime140=n,b\"` |
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| Castle Crashers | 3048471472 | "crash, mini dump sent" | `WINEDLLOVERRIDES=\"msvcp140,vcruntime140=n,b\"` |
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| Worms WMD | 3846411911 | Doesn't start | `WINEDLLOVERRIDES=\"msvcp140,vcruntime140,d3dcompiler_47=n,b\"` |
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| Worms World Party | 2401592779 | Doesn't start | `WINEDLLOVERRIDES=\"msvcp140,vcruntime140=n,b\"` |
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| Duck Game | 2926094216 | Won't launch | `WINEDLLOVERRIDES=\"msvcp140,vcruntime140=n,b\"` |
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## Moved to Luxtorpeda — need testing
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| Game | AppID | Before | After | Status |
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|------|-------|--------|-------|--------|
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| Doom 3 BFG | 3602815006 | GE-Proton10-34 (white screen, audio plays) | Luxtorpeda → rbdoom-3-bfg (native Linux engine) | LaunchOptions `PROTON_USE_WINED3D=1` removed ✅ |
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## Still broken — fundamental issues
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| Game | AppID | Symptom | What's known | What might help |
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|---|---|---|---|---|
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| Atomic Bomberman / BM95 | 2875360586 | Crash "instruction at 0x0 referenced 0x7" before main window | Win3.1-era PE32 (Windows 4.00 subsystem). Tried: `proton_8`, registry `Version=win98`, virtual desktop 640×480, `[Services\WineBus] Map Controllers=0 + Enable SDL=0`, LaunchOpt `SDL_JOYSTICK_DISABLE=1` | Run in dedicated 32-bit Wineprefix (`WINEARCH=win32`); try Wine ≤ 9.x; or DOSBox-X (despite being PE32, the game has DOS-like 16-bit color expectations) |
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| Discworld Noir | 2361018632 | "Please insert disk III" prompt (in Russian, after Cyrillic fix) | Russian "Zatmenie v2" 2-CD release. `install.lst` only references M1+M2. Source has 233 files in cd1 / 85 files in cd2; installed had 16 files missing — **copied 69 missing files into cd2** ✅; original cd3 / cd4 folders are empty (Russian release packs everything into 2 CDs). Now mapped **drive D: → cd2 folder** in prefix as CD-ROM type | Try drive D: → cd1 instead; or mount the `dwnrus_1_v2.nrg` / `dwnrus_2.nrg` images with `udisksctl` and bind-mount; or check `dwnoir.dll` for hardcoded paths |
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| Atomic Bomberman / BM95 | 2875360586 | Crash "instruction at 0x0 referenced 0x7" before main window | Win3.1-era PE32 (Windows 4.00 subsystem). Tried: `proton_8`, registry `Version=win98`, virtual desktop 640×480, `[Services\\WineBus] Map Controllers=0 + Enable SDL=0`, LaunchOpt `SDL_JOYSTICK_DISABLE=1` | Run in dedicated 32-bit Wineprefix (`WINEARCH=win32`); try Wine ≤ 9.x; or DOSBox‑X |
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| Discworld Noir | 2361018632 | "Please insert disk III" prompt (in Russian, after Cyrillic fix) | Russian "Zatmenie v2" 2-CD release. 69 missing files copied ✅. Drive D: → cd2 folder as CD-ROM | Try drive D: → cd1; or mount `.nrg` images |
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| Final Fantasy X HD | 2642741094 | Was Japanese, no saves | `GameSetting.ini Language=jp → en` (copied from Windows) | **Test pending** |
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| Metal Slug X | 2938712902 | Speed wrong, controls dead | (none) | Neo-Geo emulator config issue, not Wine |
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| Metro Exodus | 3594910936 | "Unable to create interface isteamuser" | VC++ runtime copied; LaunchOpt `WINEDLLOVERRIDES` | Needs Goldberg `steam_api64.dll` emulator + `steam_appid.txt` (game expects real Steam install) — DRM-adjacent |
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| Metro Exodus | 3594910936 | "Unable to create interface isteamuser" | VC++ runtime copied; LaunchOpt `WINEDLLOVERRIDES` | Needs Goldberg `steam_api64.dll` emulator + `steam_appid.txt` |
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| Split Second | 3871231787 | Green artifacts | LaunchOpt `PROTON_USE_WINED3D=1` | Switch to GE-Proton; or copy `d3dx9_*.dll` from Windows |
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| Super Bomberman R2 | 3340354231 | Gamepad not detected | (none) | Steam Input config issue |
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## VDF Incident — 2026-05-27
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### Что произошло
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При попытке добавить VK GameCenter и Atomic Heart VK в shortcuts.vdf через Python vdf.binary_load/dump на работающем Steam, Steam переписал VDF при старте, создав 110 пустых записей-заглушек. Все бэкапы (bak, bak-launch, bak2-6, clean, timestamped) также оказались пустыми — они были сделаны уже после того как Steam испортил файл.
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### Как восстановили
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Обнаружено что `shortcuts.vdf.bak-eagle` (23 мая, 50720 байт) содержит 106 живых шорткатов. Проблема с `vdf.binary_loads` — он ищет ключи с точным регистром: `AppName`, а не `appname`.
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1. Остановлен Steam (`systemctl --user stop gamescope-session-plus@steam.service`)
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2. Считан bak-eagle, добавлены записи VK GameCenter (index 106) и Atomic Heart VK (index 107)
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3. AppID в shortcuts.vdf — signed int32; в config.vdf CompatToolMapping добавлены как unsigned uint32
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4. После записи обнаружено несоответствие appid — в config.vdf уже были entries с другими appid от предыдущих попыток
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5. Перегенерация shortcuts.vdf с appid, совпадающими с config.vdf: VK GameCenter = `-555655402`, Atomic Heart VK = `-475792602`
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6. Удалены дублирующиеся unsigned записи из config.vdf
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7. Создан бэкап `shortcuts.vdf.whale-restored-2026-05-27`
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### Восстановленный backups
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- `shortcuts.vdf.bak-eagle` — 106 entries, чистый, не тронут ✅
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- `shortcuts.vdf.whale-restored-2026-05-27` — 108 entries (106 старых + VK GameCenter + Atomic Heart VK) ✅
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### Уроки
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- Редактировать shortcuts.vdf ТОЛЬКО при остановленном Steam
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- vdf.binary_loads: ключи с точным регистром (`AppName`, `Exe`, а не `appname`, `exe`)
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- signed appid в shortcuts.vdf → unsigned (signed & 0xFFFFFFFF) в CompatToolMapping config.vdf
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- Перед добавлением новой пары шорткат+Proton — проверить, нет ли уже CompatToolMapping с нужным appid в config.vdf
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- Делать бэкап ДО любых изменений, а не после
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## Fixes done (filesystem / config / cover-art)
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- Cover art swapped: Atomic Bomberman, Discworld Noir, SBR2, FFVI, ALttP, Sunset Riders
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- "Captain Commando" Steam shortcut renamed → "Sunset Riders"
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- `CompatToolMapping` for all 39 AppIDs in `config.vdf`
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- **GE-Proton10-34**: Brawlhalla, Castle Crashers, Worms WMD, Worms WP, Duck Game, Rayman Origins, Doom 3 BFG (7 games)
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- **Proton 8.0**: Atomic Bomberman, Discworld Noir, Metal Slug X, Soldat, Red Alert 3, Split Second (6 games)
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- `CompatToolMapping` for all AppIDs in `config.vdf`:
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- **GE-Proton10-34**: Brawlhalla, Castle Crashers, Worms WMD, Worms WP, Duck Game, Rayman Origins, VK GameCenter, Atomic Heart VK, insaneramzes Atomic Heart
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- **Proton 8.0**: Atomic Bomberman, Discworld Noir, Metal Slug X, Soldat, Red Alert 3, Split Second
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- **Luxtorpeda**: Doom 3 BFG
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- **Proton Experimental**: ~24 remaining games
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- Rayman Legends: Ubisoft Connect copied from Windows partition into prefix + registry `HKLM\Software\Wow6432Node\Ubisoft\Launcher\InstallDir`
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- Discworld Noir:
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- `C:\Discworld Noir` symlink → game folder ✅
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- LaunchOpt `HOST_LANG=ru_RU.UTF-8 HOST_LC_ALL=ru_RU.UTF-8 LANG=ru_RU.UTF-8 LC_ALL=ru_RU.UTF-8 %command%` ✅ (Cyrillic now renders)
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- `corefonts` installed via protontricks ✅
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- 69 missing files copied from `/Data/downloads/zatmenie v2 [torrents.ru]/cd2/` to game's cd2 ✅
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- Drive D: → cd2 folder, marked as CD-ROM in `[Software\Wine\Drives]`
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- Doom 3 BFG moved to Luxtorpeda → rbdoom-3-bfg (native Linux engine, 2026-05-27)
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- Rayman Legends: Ubisoft Connect copied from Windows partition into prefix + registry
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- Discworld Noir fixes (symlink, Cyrillic locale, missing files, drive D:)
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- FFX HD: `GameSetting.ini` replaced with English+HD version
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- VC++ runtime DLLs + `d3dcompiler_43/47` copied into 6 prefixes from Windows partition
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- Duck Game prefix: XNA 4.0 framework dir copied from Windows
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- Atomic Bomberman prefix: `Version=win98` + virtual desktop 640×480 + WineBus controller mapping disabled
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- Atomic Bomberman prefix: `Version=win98` + virtual desktop 640×480 + WineBus disabled
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- GE-Proton10-34 installed to `~/.steam/steam/compatibilitytools.d/`
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## Source assets discovered on Windows partition
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- `/run/media/bazzite/Windows/Program Files (x86)/Ubisoft/ubisoft game launcher/` (595 MB) — used for Rayman Legends prefix
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- `/run/media/bazzite/Windows/Program Files (x86)/Ubisoft/ubisoft game launcher/` (595 MB)
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- `/run/media/bazzite/Windows/Windows/System32/` and `SysWOW64/` — VC++ runtime, d3dcompiler, xinput DLLs
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- `/run/media/bazzite/Windows/Program Files (x86)/Microsoft XNA/` — XNA 4.0 Framework
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- `/run/media/bazzite/Windows/Microsoft.NET/Framework64/v4.0.30319/` — .NET 4.0
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- `/run/media/bazzite/Data/downloads/zatmenie v2 [torrents.ru]/` — original Discworld Noir Russian 2-CD source (cd1, cd2, dwnrus_1_v2.nrg, dwnrus_2.nrg)
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- `/run/media/bazzite/Data/downloads/zatmenie v2 [torrents.ru]/` — Discworld Noir source (cd1, cd2, .nrg images)
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- `/run/media/bazzite/Windows/Users/mallexxx/documents/square enix/...` — FFX gamesetting.ini
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## Open questions / next steps
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1. Try **deleting `pfx/` folders** for the still-broken GE-Proton games (Brawlhalla, Castle Crashers, Worms WMD/WP, Duck Game) to force fresh prefix creation with GE-Proton's bundled runtimes
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2. Doom 3 BFG: investigate gamescope+OpenGL interaction (the game uses OpenGL natively, not D3D; white screen suggests gamescope/X11 swap issue, not DXVK)
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3. Atomic Bomberman: create a separate 32-bit `WINEARCH=win32` prefix outside Proton, install game there, wrap as launcher script
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4. Discworld Noir: if drive D: → cd2 doesn't satisfy CD check, try cd1 or mount one of the `.nrg` images
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5. Metro Exodus: ask user if OK to use Goldberg Steam emulator
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1. Try **deleting `pfx/` folders** for the still-broken GE-Proton games (Brawlhalla, Castle Crashers, Worms WMD/WP, Duck Game)
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2. Atomic Bomberman: create separate 32-bit Wineprefix outside Proton
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3. Discworld Noir: try drive D: → cd1 or mount `.nrg` images
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4. Metro Exodus: ask user if OK to use Goldberg Steam emulator
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5. **Atomic Heart VK:** test VK Play авторизацию через Proton, при необходимости — protontricks vcrun2019
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6. **Doom 3 BFG:** test с Luxtorpeda → rbdoom-3-bfg (должно работать с нативным OpenGL)
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## Lessons learned / Infra notes
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- `shortcuts.vdf` is binary VDF; edit only with Steam closed (`systemctl --user stop gamescope-session-plus@steam.service`)
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- `shortcuts.vdf` is binary VDF; edit only with Steam closed
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- `config.vdf` is text VDF; `CompatToolMapping` block controls per-AppID Proton
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- Steam reads both vdfs on startup, writes back from in-memory state on exit → any edit while Steam running will be lost
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- Steam reads both vdfs on startup, writes back from in-memory state on exit
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- `protontricks` (Flatpak) needs `flatpak override --user --filesystem=/var/home/bazzite/.local/share/Steam`
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- Parallel protontricks runs on same Proton version **conflict** on the shared bin cache — must sequence
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- `xvfb-run protontricks <verb>` — MS-redist EXE installers (dotnet40, VC_redist) **hang on invisible button click**. Workaround: copy DLLs from Windows partition + `WINEDLLOVERRIDES="dll1,dll2=n,b" %command%`
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- For Cyrillic/locale: Proton needs `HOST_LANG` / `HOST_LC_ALL` env vars to propagate locale into prefix
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- Parallel protontricks runs on same Proton version **conflict**
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- `xvfb-run protontricks <verb>` — MS-redist EXE installers **hang on invisible button click**. Workaround: copy DLLs from Windows partition
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- For Cyrillic/locale: Proton needs `HOST_LANG` / `HOST_LC_ALL` env vars
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- Background jobs that survive SSH disconnect: `systemd-run --user --unit=<name>`
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- **GE-Proton install:** download tar.gz from `github.com/GloriousEggroll/proton-ge-custom/releases/latest`, extract into `~/.steam/steam/compatibilitytools.d/`, restart Steam — tool name in `CompatToolMapping` matches the extracted directory name (e.g. `GE-Proton10-34`)
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- GE-Proton install: extract tar.gz into `~/.steam/steam/compatibilitytools.d/`
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- `vdf.binary_loads` key names are case-sensitive: `AppName`, not `appname`
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- signed appid in shortcuts.vdf ↔ unsigned in config.vdf CompatToolMapping
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