[2026-05-27] HTPC docs: updated with VK Play/Atomic Heart setup, Doom 3 BFG → Luxtorpeda, VDF incident report

This commit is contained in:
Alexey Martemyanov
2026-05-27 17:26:10 +06:00
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# HTPC Windows Games — Compat Status
Live status of 39 non-Steam Windows games added to Steam on Bazzite HTPC (`bazzite@192.168.1.86`). Setup started 2026-05-22.
Live status of non-Steam Windows games added to Steam on Bazzite HTPC (`bazzite@192.168.1.86`). Setup started 2026-05-22.
## Working ✅
- Fallout 4
- Vladik Brutal
- Red Alert 3
- **Rayman Origins** (fixed 2026-05-23 — GE-Proton10-34 + `WINEDLLOVERRIDES="d3d9=b" %command%`)
- **Rayman Origins** (fixed 2026-05-23 — GE-Proton10-34 + `WINEDLLOVERRIDES=\"d3d9=b\" %command%`)
- Samurai Gunn (works but **gamepad not detected**)
- GTA V, Cuphead (assumed; not retested)
@@ -14,73 +14,111 @@ Live status of 39 non-Steam Windows games added to Steam on Bazzite HTPC (`bazzi
- Human Fall Flat (3928445186) — already in real Steam
- Shovel Knight (2526703384) — already in real Steam
## Recently added — not yet tested
| Game | AppID (signed) | AppID (unsigned) | Proton | Path |
|------|----------------|-------------------|--------|------|
| VK GameCenter | -555655402 | 3739311894 | GE-Proton10-34 | `/run/media/bazzite/Windows/users/mallexxx/AppData/Local/GameCenter/GameCenter.exe` |
| Atomic Heart VK | -475792602 | 3819174694 | GE-Proton10-34 | `/run/media/bazzite/Data/gamecenter/atomic heart/AtomicHeart.exe` |
Примечание: требуется авторизация в VK Play через лаунчер. VK Play использует `mycomgames://` URL-схему. Atomic Heart официально совместим со Steam Deck/Proton (подтверждено VK Play).
## Mapped to GE-Proton10-34 but **still broken** (need further investigation)
These were swapped to GE-Proton in hopes its bundled VC++/d3dcompiler/dotnet/dxvk-async would fix them. Same symptoms as before — GE-Proton may be reusing the existing prefix's wine state. **Next:** consider deleting `pfx/` to force GE-Proton to regenerate cleanly.
| Game | AppID | Symptom | LaunchOpt set |
|---|---|---|---|
| Brawlhalla | 2410005953 | Doesn't start | `WINEDLLOVERRIDES="msvcp140,vcruntime140=n,b"` |
| Castle Crashers | 3048471472 | "crash, mini dump sent" | `WINEDLLOVERRIDES="msvcp140,vcruntime140=n,b"` |
| Worms WMD | 3846411911 | Doesn't start | `WINEDLLOVERRIDES="msvcp140,vcruntime140,d3dcompiler_47=n,b"` |
| Worms World Party | 2401592779 | Doesn't start | `WINEDLLOVERRIDES="msvcp140,vcruntime140=n,b"` |
| Duck Game | 2926094216 | Won't launch | `WINEDLLOVERRIDES="msvcp140,vcruntime140=n,b"` |
| Doom 3 BFG | 3602815006 | White screen, audio plays | `PROTON_USE_WINED3D=1 %command%` |
| Brawlhalla | 2410005953 | Doesn't start | `WINEDLLOVERRIDES=\"msvcp140,vcruntime140=n,b\"` |
| Castle Crashers | 3048471472 | "crash, mini dump sent" | `WINEDLLOVERRIDES=\"msvcp140,vcruntime140=n,b\"` |
| Worms WMD | 3846411911 | Doesn't start | `WINEDLLOVERRIDES=\"msvcp140,vcruntime140,d3dcompiler_47=n,b\"` |
| Worms World Party | 2401592779 | Doesn't start | `WINEDLLOVERRIDES=\"msvcp140,vcruntime140=n,b\"` |
| Duck Game | 2926094216 | Won't launch | `WINEDLLOVERRIDES=\"msvcp140,vcruntime140=n,b\"` |
## Moved to Luxtorpeda — need testing
| Game | AppID | Before | After | Status |
|------|-------|--------|-------|--------|
| Doom 3 BFG | 3602815006 | GE-Proton10-34 (white screen, audio plays) | Luxtorpeda → rbdoom-3-bfg (native Linux engine) | LaunchOptions `PROTON_USE_WINED3D=1` removed ✅ |
## Still broken — fundamental issues
| Game | AppID | Symptom | What's known | What might help |
|---|---|---|---|---|
| Atomic Bomberman / BM95 | 2875360586 | Crash "instruction at 0x0 referenced 0x7" before main window | Win3.1-era PE32 (Windows 4.00 subsystem). Tried: `proton_8`, registry `Version=win98`, virtual desktop 640×480, `[Services\WineBus] Map Controllers=0 + Enable SDL=0`, LaunchOpt `SDL_JOYSTICK_DISABLE=1` | Run in dedicated 32-bit Wineprefix (`WINEARCH=win32`); try Wine ≤ 9.x; or DOSBox-X (despite being PE32, the game has DOS-like 16-bit color expectations) |
| Discworld Noir | 2361018632 | "Please insert disk III" prompt (in Russian, after Cyrillic fix) | Russian "Zatmenie v2" 2-CD release. `install.lst` only references M1+M2. Source has 233 files in cd1 / 85 files in cd2; installed had 16 files missing — **copied 69 missing files into cd2** ✅; original cd3 / cd4 folders are empty (Russian release packs everything into 2 CDs). Now mapped **drive D: → cd2 folder** in prefix as CD-ROM type | Try drive D: → cd1 instead; or mount the `dwnrus_1_v2.nrg` / `dwnrus_2.nrg` images with `udisksctl` and bind-mount; or check `dwnoir.dll` for hardcoded paths |
| Atomic Bomberman / BM95 | 2875360586 | Crash "instruction at 0x0 referenced 0x7" before main window | Win3.1-era PE32 (Windows 4.00 subsystem). Tried: `proton_8`, registry `Version=win98`, virtual desktop 640×480, `[Services\\WineBus] Map Controllers=0 + Enable SDL=0`, LaunchOpt `SDL_JOYSTICK_DISABLE=1` | Run in dedicated 32-bit Wineprefix (`WINEARCH=win32`); try Wine ≤ 9.x; or DOSBoxX |
| Discworld Noir | 2361018632 | "Please insert disk III" prompt (in Russian, after Cyrillic fix) | Russian "Zatmenie v2" 2-CD release. 69 missing files copied ✅. Drive D: → cd2 folder as CD-ROM | Try drive D: → cd1; or mount `.nrg` images |
| Final Fantasy X HD | 2642741094 | Was Japanese, no saves | `GameSetting.ini Language=jp → en` (copied from Windows) | **Test pending** |
| Metal Slug X | 2938712902 | Speed wrong, controls dead | (none) | Neo-Geo emulator config issue, not Wine |
| Metro Exodus | 3594910936 | "Unable to create interface isteamuser" | VC++ runtime copied; LaunchOpt `WINEDLLOVERRIDES` | Needs Goldberg `steam_api64.dll` emulator + `steam_appid.txt` (game expects real Steam install) — DRM-adjacent |
| Metro Exodus | 3594910936 | "Unable to create interface isteamuser" | VC++ runtime copied; LaunchOpt `WINEDLLOVERRIDES` | Needs Goldberg `steam_api64.dll` emulator + `steam_appid.txt` |
| Split Second | 3871231787 | Green artifacts | LaunchOpt `PROTON_USE_WINED3D=1` | Switch to GE-Proton; or copy `d3dx9_*.dll` from Windows |
| Super Bomberman R2 | 3340354231 | Gamepad not detected | (none) | Steam Input config issue |
## VDF Incident — 2026-05-27
### Что произошло
При попытке добавить VK GameCenter и Atomic Heart VK в shortcuts.vdf через Python vdf.binary_load/dump на работающем Steam, Steam переписал VDF при старте, создав 110 пустых записей-заглушек. Все бэкапы (bak, bak-launch, bak2-6, clean, timestamped) также оказались пустыми — они были сделаны уже после того как Steam испортил файл.
### Как восстановили
Обнаружено что `shortcuts.vdf.bak-eagle` (23 мая, 50720 байт) содержит 106 живых шорткатов. Проблема с `vdf.binary_loads` — он ищет ключи с точным регистром: `AppName`, а не `appname`.
1. Остановлен Steam (`systemctl --user stop gamescope-session-plus@steam.service`)
2. Считан bak-eagle, добавлены записи VK GameCenter (index 106) и Atomic Heart VK (index 107)
3. AppID в shortcuts.vdf — signed int32; в config.vdf CompatToolMapping добавлены как unsigned uint32
4. После записи обнаружено несоответствие appid — в config.vdf уже были entries с другими appid от предыдущих попыток
5. Перегенерация shortcuts.vdf с appid, совпадающими с config.vdf: VK GameCenter = `-555655402`, Atomic Heart VK = `-475792602`
6. Удалены дублирующиеся unsigned записи из config.vdf
7. Создан бэкап `shortcuts.vdf.whale-restored-2026-05-27`
### Восстановленный backups
- `shortcuts.vdf.bak-eagle` — 106 entries, чистый, не тронут ✅
- `shortcuts.vdf.whale-restored-2026-05-27` — 108 entries (106 старых + VK GameCenter + Atomic Heart VK) ✅
### Уроки
- Редактировать shortcuts.vdf ТОЛЬКО при остановленном Steam
- vdf.binary_loads: ключи с точным регистром (`AppName`, `Exe`, а не `appname`, `exe`)
- signed appid в shortcuts.vdf → unsigned (signed & 0xFFFFFFFF) в CompatToolMapping config.vdf
- Перед добавлением новой пары шорткат+Proton — проверить, нет ли уже CompatToolMapping с нужным appid в config.vdf
- Делать бэкап ДО любых изменений, а не после
## Fixes done (filesystem / config / cover-art)
- Cover art swapped: Atomic Bomberman, Discworld Noir, SBR2, FFVI, ALttP, Sunset Riders
- "Captain Commando" Steam shortcut renamed → "Sunset Riders"
- `CompatToolMapping` for all 39 AppIDs in `config.vdf`
- **GE-Proton10-34**: Brawlhalla, Castle Crashers, Worms WMD, Worms WP, Duck Game, Rayman Origins, Doom 3 BFG (7 games)
- **Proton 8.0**: Atomic Bomberman, Discworld Noir, Metal Slug X, Soldat, Red Alert 3, Split Second (6 games)
- `CompatToolMapping` for all AppIDs in `config.vdf`:
- **GE-Proton10-34**: Brawlhalla, Castle Crashers, Worms WMD, Worms WP, Duck Game, Rayman Origins, VK GameCenter, Atomic Heart VK, insaneramzes Atomic Heart
- **Proton 8.0**: Atomic Bomberman, Discworld Noir, Metal Slug X, Soldat, Red Alert 3, Split Second
- **Luxtorpeda**: Doom 3 BFG
- **Proton Experimental**: ~24 remaining games
- Rayman Legends: Ubisoft Connect copied from Windows partition into prefix + registry `HKLM\Software\Wow6432Node\Ubisoft\Launcher\InstallDir`
- Discworld Noir:
- `C:\Discworld Noir` symlink → game folder ✅
- LaunchOpt `HOST_LANG=ru_RU.UTF-8 HOST_LC_ALL=ru_RU.UTF-8 LANG=ru_RU.UTF-8 LC_ALL=ru_RU.UTF-8 %command%` ✅ (Cyrillic now renders)
- `corefonts` installed via protontricks ✅
- 69 missing files copied from `/Data/downloads/zatmenie v2 [torrents.ru]/cd2/` to game's cd2 ✅
- Drive D: → cd2 folder, marked as CD-ROM in `[Software\Wine\Drives]`
- Doom 3 BFG moved to Luxtorpeda → rbdoom-3-bfg (native Linux engine, 2026-05-27)
- Rayman Legends: Ubisoft Connect copied from Windows partition into prefix + registry
- Discworld Noir fixes (symlink, Cyrillic locale, missing files, drive D:)
- FFX HD: `GameSetting.ini` replaced with English+HD version
- VC++ runtime DLLs + `d3dcompiler_43/47` copied into 6 prefixes from Windows partition
- Duck Game prefix: XNA 4.0 framework dir copied from Windows
- Atomic Bomberman prefix: `Version=win98` + virtual desktop 640×480 + WineBus controller mapping disabled
- Atomic Bomberman prefix: `Version=win98` + virtual desktop 640×480 + WineBus disabled
- GE-Proton10-34 installed to `~/.steam/steam/compatibilitytools.d/`
## Source assets discovered on Windows partition
- `/run/media/bazzite/Windows/Program Files (x86)/Ubisoft/ubisoft game launcher/` (595 MB) — used for Rayman Legends prefix
- `/run/media/bazzite/Windows/Program Files (x86)/Ubisoft/ubisoft game launcher/` (595 MB)
- `/run/media/bazzite/Windows/Windows/System32/` and `SysWOW64/` — VC++ runtime, d3dcompiler, xinput DLLs
- `/run/media/bazzite/Windows/Program Files (x86)/Microsoft XNA/` — XNA 4.0 Framework
- `/run/media/bazzite/Windows/Microsoft.NET/Framework64/v4.0.30319/` — .NET 4.0
- `/run/media/bazzite/Data/downloads/zatmenie v2 [torrents.ru]/` original Discworld Noir Russian 2-CD source (cd1, cd2, dwnrus_1_v2.nrg, dwnrus_2.nrg)
- `/run/media/bazzite/Data/downloads/zatmenie v2 [torrents.ru]/` — Discworld Noir source (cd1, cd2, .nrg images)
- `/run/media/bazzite/Windows/Users/mallexxx/documents/square enix/...` — FFX gamesetting.ini
## Open questions / next steps
1. Try **deleting `pfx/` folders** for the still-broken GE-Proton games (Brawlhalla, Castle Crashers, Worms WMD/WP, Duck Game) to force fresh prefix creation with GE-Proton's bundled runtimes
2. Doom 3 BFG: investigate gamescope+OpenGL interaction (the game uses OpenGL natively, not D3D; white screen suggests gamescope/X11 swap issue, not DXVK)
3. Atomic Bomberman: create a separate 32-bit `WINEARCH=win32` prefix outside Proton, install game there, wrap as launcher script
4. Discworld Noir: if drive D: → cd2 doesn't satisfy CD check, try cd1 or mount one of the `.nrg` images
5. Metro Exodus: ask user if OK to use Goldberg Steam emulator
1. Try **deleting `pfx/` folders** for the still-broken GE-Proton games (Brawlhalla, Castle Crashers, Worms WMD/WP, Duck Game)
2. Atomic Bomberman: create separate 32-bit Wineprefix outside Proton
3. Discworld Noir: try drive D: → cd1 or mount `.nrg` images
4. Metro Exodus: ask user if OK to use Goldberg Steam emulator
5. **Atomic Heart VK:** test VK Play авторизацию через Proton, при необходимости — protontricks vcrun2019
6. **Doom 3 BFG:** test с Luxtorpeda → rbdoom-3-bfg (должно работать с нативным OpenGL)
## Lessons learned / Infra notes
- `shortcuts.vdf` is binary VDF; edit only with Steam closed (`systemctl --user stop gamescope-session-plus@steam.service`)
- `shortcuts.vdf` is binary VDF; edit only with Steam closed
- `config.vdf` is text VDF; `CompatToolMapping` block controls per-AppID Proton
- Steam reads both vdfs on startup, writes back from in-memory state on exit → any edit while Steam running will be lost
- Steam reads both vdfs on startup, writes back from in-memory state on exit
- `protontricks` (Flatpak) needs `flatpak override --user --filesystem=/var/home/bazzite/.local/share/Steam`
- Parallel protontricks runs on same Proton version **conflict** on the shared bin cache — must sequence
- `xvfb-run protontricks <verb>` — MS-redist EXE installers (dotnet40, VC_redist) **hang on invisible button click**. Workaround: copy DLLs from Windows partition + `WINEDLLOVERRIDES="dll1,dll2=n,b" %command%`
- For Cyrillic/locale: Proton needs `HOST_LANG` / `HOST_LC_ALL` env vars to propagate locale into prefix
- Parallel protontricks runs on same Proton version **conflict**
- `xvfb-run protontricks <verb>` — MS-redist EXE installers **hang on invisible button click**. Workaround: copy DLLs from Windows partition
- For Cyrillic/locale: Proton needs `HOST_LANG` / `HOST_LC_ALL` env vars
- Background jobs that survive SSH disconnect: `systemd-run --user --unit=<name>`
- **GE-Proton install:** download tar.gz from `github.com/GloriousEggroll/proton-ge-custom/releases/latest`, extract into `~/.steam/steam/compatibilitytools.d/`, restart Steam — tool name in `CompatToolMapping` matches the extracted directory name (e.g. `GE-Proton10-34`)
- GE-Proton install: extract tar.gz into `~/.steam/steam/compatibilitytools.d/`
- `vdf.binary_loads` key names are case-sensitive: `AppName`, not `appname`
- signed appid in shortcuts.vdf ↔ unsigned in config.vdf CompatToolMapping
+96 -37
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@@ -1,14 +1,20 @@
---
title: HTPC Bazzite — Proton Compatibility
created: '2026-05-23'
updated: '2026-05-23'
updated: '2026-05-27'
type: tech
namespace: personal
tags: [htpc, infra, how-to, pitfalls]
sources: [family/projects/htpc-windows-games-fix.md]
tags:
- htpc
- infra
- how-to
- pitfalls
- vk-play
- atomic-heart
sources:
- family/projects/htpc-windows-games-fix.md
confidence: medium
---
# HTPC Bazzite — Windows Game Proton Compatibility
Bazzite HTPC at `bazzite@192.168.1.86`. 39 non-Steam Windows games added as
@@ -44,37 +50,46 @@ Game needs `steam_api64.dll` emulator:
### Cyrillic encoding issues (e.g. Discworld Noir)
Try in order:
1. `LANG=ru_RU.UTF-8 %command%` in Steam launch options
2. `WINEDLLOVERRIDES="gdiplus=n,b"`
2. `WINEDLLOVERRIDES=\"gdiplus=n,b\"`
3. Install `ttf-mscorefonts` manually + set Cyrillic codepage in Wine registry
### White screen / broken D3D9 (Rayman Origins, Split Second)
```
PROTON_USE_WINED3D=1 %command%
```
Or try `WINEDLLOVERRIDES="d3d9=b"` or an older Proton version.
Or try `WINEDLLOVERRIDES=\"d3d9=b\"` or an older Proton version.
### Doom 3 BFG Edition (App 208200) — чёрные текстуры, краш после интро
### Doom 3 BFG Edition — чёрные текстуры, краш после интро
Proton Experimental и 7+/8+/9+ ломают текстуры — известный регресс.
**Быстрый фикс**откатить Proton версию:
ПКМ → Свойства → Совместимость → **Proton 5.13** (самый стабильный)
**Лучший фикс**заменить движок через Luxtorpeda:
1. Совместимость → **Luxtorpeda** (установлен в compatibilitytools.d)
2. При запуске выбрать **rbdoom-3-bfg** (нативный Linux движок)
3. LaunchOptions очищены (`PROTON_USE_WINED3D=1` больше не нужен)
**AMD GPU** — launch option:
```
MESA_GL_VERSION_OVERRIDE=4.5COMPAT %command%
```
## VK Play / VK GameCenter на Bazzite
**Лучший долгосрочный фикс** — заменить движок через Luxtorpeda:
1. Установить Luxtorpeda (Steam compatibility tool)
2. Свойства → Совместимость → **Luxtorpeda**
3. При запуске выбрать **rbdoom-3-bfg**
### Общая схема
VK Play версии игр запускаются через лаунчер VK GameCenter (`GameCenter.exe`) поверх Proton. Игра устанавливается средствами VK Play, лаунчер отвечает за авторизацию и лицензирование (в т.ч. Denuvo-эмуляцию).
Или flatpak без Proton:
```
flatpak install flathub io.github.maddecoder.Classic-RBDOOM-3-BFG
```
Указать путь к данным: `~/.local/share/Steam/steamapps/common/DOOM 3 BFG Edition/`
### Steam shortcuts
| Shortcut | AppID (signed) | AppID (unsigned) | Proton | Путь |
|----------|----------------|-------------------|--------|------|
| VK GameCenter | `-555655402` | `3739311894` | GE-Proton10-34 | `/run/media/bazzite/Windows/users/mallexxx/AppData/Local/GameCenter/GameCenter.exe` |
| Atomic Heart VK | `-475792602` | `3819174694` | GE-Proton10-34 | `/run/media/bazzite/Data/gamecenter/atomic heart/AtomicHeart.exe` |
### VK Play + Proton: известные проблемы и решения
- **Авторизация:** лаунчер использует `mycomgames://` URL-схему для браузера. Может потребоваться ручной ввод логина/пароля или обработчик схемы (через Lutris конфиг).
- **vcredist:** на Steam Deck гайдах рекомендуется установить Visual C++ runtime через protontricks перед первым запуском.
- **Совместимость:** VK Play официально подтвердил совместимость Atomic Heart со Steam Deck/Proton.
- **Альтернатива через Lutris:** есть готовый `vk_play_lutris.yml` с обработчиком `mycomgames://` схемы (источник: gist.github.com/keyCat).
### Запуск VK Play игры
1. Запустить VK GameCenter через Steam (GE-Proton10-34)
2. Авторизоваться в VK Play
3. Установить игру через лаунчер (в данном случае Atomic Heart установлен заранее)
4. После авторизации игра появится в библиотеке VK Play, можно запускать
## Key Infra Notes
@@ -88,14 +103,23 @@ flatpak install flathub io.github.maddecoder.Classic-RBDOOM-3-BFG
`~/.local/share/Steam`
- **Background protontricks** (survives SSH disconnect):
`systemd-run --user --unit=<name> flatpak run ...`
- **shortcuts.vdf бэкапы:** хранятся в той же папке, именованные `shortcuts.vdf.bak-*`. Автоматический daily backup через saves-backup.service в `/run/media/bazzite/Data/backups/saves/shortcuts/shortcuts.vdf.YYYY-MM-DD`.
## Added Games (2026-05-23)
## BTRFS / Backups
- **saves-backup.service** — systemd user service, ежедневный rsync Steam userdata + копия shortcuts.vdf с ротацией 30 дней.
- После изменений shortcuts.vdf: cp в `shortcuts.vdf.whale-restored-YYYY-MM-DD` в той же папке.
## Added Games
| Game | AppID (unsigned) | Path | Proton |
|------|-----------------|------|--------|
| Atomic Heart | 2234736297 | `/run/media/bazzite/Data/games/atomic.heart.ultimate.edition-insaneramzes/atomicheart.exe` | GE-Proton10-34 |
| Atomic Heart (insaneramzes) | 2234736297 | `/run/media/bazzite/Data/games/atomic.heart.ultimate.edition-insaneramzes/atomicheart.exe` | GE-Proton10-34 |
| VK GameCenter | 3739311894 | `/run/media/bazzite/Windows/users/mallexxx/AppData/Local/GameCenter/GameCenter.exe` | GE-Proton10-34 |
| Atomic Heart VK | 3819174694 | `/run/media/bazzite/Data/gamecenter/atomic heart/AtomicHeart.exe` | GE-Proton10-34 |
| Doom 3 BFG | 3602815006 | `/run/media/bazzite/Data/games/doom 3 bfg edition/doom3bfg.exe` | Luxtorpeda → rbdoom-3-bfg |
## Broken Status (2026-05-22)
## Broken Status
| Game | AppID | Issue | Next |
|------|-------|-------|------|
@@ -113,27 +137,62 @@ flatpak install flathub io.github.maddecoder.Classic-RBDOOM-3-BFG
→ or `SDL_GAMECONTROLLER_ALLOW_STEAM_VIRTUAL_GAMEPAD=1`
- **Metal Slug X**: wrong speed in Neo-Geo wrapper → check emulator settings
## How to Add a New Game
## How to Add a Non-Steam Game via VDF
**Шаг 0: Остановить Steam**
```
systemctl --user stop gamescope-session-plus@steam.service
```
**Portable (нет установщика)** — скопируй папку на HTPC, переходи к шагу 1.
**Шаг 1: Прочитать shortcuts.vdf backup**
```
python3 -c "
import vdf
with open('shortcuts.vdf.bak-eagle', 'rb') as f:
data = f.read()
d = vdf.binary_loads(data)
# modify d['shortcuts']
with open('shortcuts.vdf', 'wb') as f:
f.write(vdf.binary_dumps(d))
"
```
**С установщиком** — сначала добавь `setup.exe` как шорткат, запусти →
после установки замени путь на основной `.exe`.
**Шаг 2: Добавить CompatToolMapping в config.vdf**
AppID в CompatToolMapping — unsigned uint32.
Если в shortcuts.vdf appid signed (-555655402), то unsigned = signed & 0xFFFFFFFF (3739311894).
**Шаг 1: Добавить шорткат**
Steam → *Игры → Добавить не-Steam игру* → выбери `.exe`
**Шаг 3: Запустить Steam, проверить**
**Шаг 2: Назначить Proton**
ПКМ на игре → Свойства → Совместимость → Proton Experimental
**Критически важно:**
- signed appid в shortcuts.vdf и unsigned в config.vdf — это один и тот же appid
- Не редактировать файлы при запущенном Steam — он перезапишет
- Делать бэкап перед любыми изменениями
- vdf.binary_loads ищет ключи с точным регистром: `AppName`, не `appname`
**Шаг 3: Запустить один раз**
Wine prefix создастся в:
`~/.local/share/Steam/steamapps/compatdata/<AppID>/pfx/`
## VDF Troubleshooting
### shortcuts.vdf испорчен (все записи пустые)
Steam перезаписывает VDF при старте если не понимает ручные правки.
Восстановление: скопировать один из бэкапов (bak-eagle, bak-launch и т.д.) и добавить нужные новые записи заново.
Бэкапы в том же каталоге: `shortcuts.vdf.bak-eagle` (23 мая, 106 записей, последний чистый до экспериментов).
Проверка бэкапа:
```python
import vdf
with open("shortcuts.vdf.bak-eagle", "rb") as f:
d = vdf.binary_loads(f.read())
named = sum(1 for e in d["shortcuts"].values() if e.get("AppName"))
print(f"{named} named entries")
```
### AppID mismatch: shortcuts.vdf vs config.vdf
Steam хранит appid как unsigned uint32 в CompatToolMapping, но в shortcuts.vdf как signed int32. При добавлении нового шортката через VDF нужно сгенерировать новый appid (signed int32) и добавить его же (unsigned) в CompatToolMapping.
### Бэкап после восстановления
```
cp shortcuts.vdf shortcuts.vdf.whale-restored-YYYY-MM-DD
```
## SteamGridDB
@@ -145,4 +204,4 @@ API key хранится в `~/Documents/steamgriddb_api_key.txt` на HTPC.
## See Also
[[personal-os-architecture]] [[obsidian-mcp-wrapper]]
[[personal-os-architecture]] [[obsidian-mcp-wrapper]] [[family/how-to/htpc-steam-nonsteam-shortcuts]]
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@@ -39,3 +39,11 @@ _No tasks modified since SINCE (Asana MCP: assigned + followed, both empty). No
Inbox quiet — nothing new.
_No tasks modified since SINCE (Asana MCP: assigned + followed, both empty). No active meetings (MS365 clean). Alex AFK today (holiday). Not posting to #inbox per user directive._
---
## Inbox Triage — 2026-05-27 17:01 (since 2026-05-27T16:31:06)
Inbox quiet — nothing new.
_Snapshot generated at 10:53 UTC (after SINCE 10:31 UTC). No task changes or comments found after SINCE. No active meetings (MS365 clean). Alex AFK today (holiday)._