6.2 KiB
6.2 KiB
HTPC Windows Games — Compat Status
Live status of 39 non-Steam Windows games added to Steam on Bazzite HTPC (bazzite@192.168.1.86). Setup started 2026-05-22.
Working ✅
- Fallout 4
- Vladik Brutal
- Red Alert 3
- Samurai Gunn (works but gamepad not detected)
- GTA V, Cuphead (assumed; not retested)
Removed from Steam shortcuts ✅
- Human Fall Flat (3928445186) — already in real Steam
- Shovel Knight (2526703384) — already in real Steam
Still broken — fixes attempted but no change
| Game | AppID | Symptom | Tried | Possible next steps |
|---|---|---|---|---|
| Atomic Bomberman / BM95 | 2875360586 | crash "instruction at 0x0 referenced 0x7" before main window | proton_8; registry [Software\Wine] Version=win98; virtual desktop 640×480 via [Software\Wine\Explorer\Desktops] Default=640x480 |
Run in separate 32-bit Wineprefix (WINEARCH=win32); wine explorer /desktop=foo,640x480 bm95.exe wrapper; unplug gamepad |
| Brawlhalla | 2410005953 | Doesn't start | Switched to proton_8; VC++ runtime copied from Windows; LaunchOpt WINEDLLOVERRIDES="msvcp140,vcruntime140=n,b" |
Try Brawlhalla launcher .exe instead of BrawlhallaGame.exe (Adobe AIR-based — needs AIR runtime); ProtonGE; native Linux client |
| Castle Crashers | 3048471472 | "crash, mini dump sent" | VC++ runtime copied; LaunchOpt WINEDLLOVERRIDES="msvcp140,vcruntime140=n,b" |
Verify DLL overrides loaded (WINEDEBUG=+loaddll); try proton_10; install d3dx9 via copying from Windows |
| Discworld Noir | 2361018632 | Cyrillic still shows as ????? |
C:\Discworld Noir symlink; corefonts; LaunchOpt HOST_LANG/HOST_LC_ALL=ru_RU.UTF-8 LANG/LC_ALL=ru_RU.UTF-8 %command% |
Add registry font substitutions for Tahoma/Arial; install cjkfonts + fakerussian; try Steam Tinker Launch with explicit LANG |
| Doom 3 BFG | 3602815006 | White screen, audio plays | proton_10; LaunchOpt PROTON_USE_WINED3D=1 |
Try proton_8; +set r_useOpenGL32 1; install gallium-nine (real D3D9 native); check OpenGL/Mesa errors via WINEDEBUG=+d3d |
| Duck Game | 2926094216 | Won't launch | VC++ + XNA 4.0 copied from Windows; LaunchOpt WINEDLLOVERRIDES="msvcp140,vcruntime140=n,b"; xna40 install aborted (hung in dotnet40) |
Try proton_10; install ProtonGE (best XNA/FNA support); copy .NET 4.0 from Windows Framework + register GAC |
| Final Fantasy X HD | 2642741094 | Was Japanese, no saves | GameSetting.ini Language=jp → en (copied from Windows) |
Test pending — should work after this |
| Metal Slug X | 2938712902 | Speed wrong, controls dead | (none) | Neo-Geo emulator config issue, not Wine — needs game-side fix or different emulator |
| Metro Exodus | 3594910936 | "Unable to create interface isteamuser" | VC++ runtime copied; LaunchOpt WINEDLLOVERRIDES |
Need Goldberg steam_api64.dll emulator + steam_appid.txt (game expects real Steam install) |
| Rayman Origins | 4002021894 | Sprites missing (shadow only) + broken gamma | proton_8; LaunchOpt cycle: PROTON_USE_WINED3D=1 → WINEDLLOVERRIDES="d3d9=b" |
Try proton_experimental; ProtonGE; or dgVoodoo2 wrapper |
| Split Second | 3871231787 | Green artifacts | LaunchOpt PROTON_USE_WINED3D=1 |
Try proton_10; copy native d3dx9_*.dll from Windows |
| Super Bomberman R2 | 3340354231 | Gamepad not detected | (none) | Steam Input config issue — toggle in controller settings |
| Worms World Party | 2401592779 | Doesn't start | VC++ runtime copied; LaunchOpt WINEDLLOVERRIDES |
Try proton_10; check stderr via PROTON_LOG=1 |
| Worms W.M.D | 3846411911 | Doesn't start | VC++ + d3dcompiler_47 copied; LaunchOpt WINEDLLOVERRIDES="msvcp140,vcruntime140,d3dcompiler_47=n,b" |
Same — check PROTON_LOG=1 output |
Fixes done this session (filesystem / config)
- Cover art swapped (Atomic Bomberman, Discworld Noir, SBR2, FFVI, ALttP, Sunset Riders)
- "Captain Commando" Steam shortcut renamed → "Sunset Riders"
CompatToolMappingadded for all 39 AppIDs inconfig.vdf(32 →proton_experimental, 7 →proton_8, 1 →proton_10)- Rayman Legends: Ubisoft Connect copied from Windows partition into prefix + registry
HKLM\Software\Wow6432Node\Ubisoft\Launcher\InstallDiradded - Discworld Noir:
C:\Discworld Noirsymlink →/run/media/bazzite/Data/games/discnoir - FFX HD:
GameSetting.inireplaced with English+HD version from Windows - VC++ runtime DLLs (
vcruntime*,msvcp*,concrt*,msvcr*) copied fromWindows/System32(+SysWOW64) into 6 prefixes (Castle Crashers, Worms WMD, Worms WP, Duck Game, Brawlhalla, Metro Exodus) d3dcompiler_43.dll/d3dcompiler_47.dllcopied into same prefixes- XNA 4.0 framework dir copied from
Program Files (x86)/Microsoft XNAinto Duck Game prefix - Atomic Bomberman prefix:
Version=win98registry + virtual desktop 640×480
Lessons learned / Infra notes
shortcuts.vdfis binary VDF; edit only with Steam closed (systemctl --user stop gamescope-session-plus@steam.service); restartstartafterconfig.vdfis text VDF;CompatToolMappingblock controls per-AppID Proton- Steam reads both vdfs on startup, writes back from in-memory state on exit → any edit while Steam running will be lost
protontricks(Flatpak) needsflatpak override --user --filesystem=/var/home/bazzite/.local/share/Steam- Parallel protontricks runs on same Proton version conflict on
~/.var/app/com.github.Matoking.protontricks/cache/protontricks/proton/Proton X/bin— must sequence xvfb-run protontricks <verb>— MS-redist EXE installers (dotnet40, VC_redist) hang on invisible button click in xvfb. Cannot install this way. Solution: copy DLLs from Windows partition directly + useWINEDLLOVERRIDES="dll1,dll2=n,b" %command%launch option- For Cyrillic/locale: Proton needs
HOST_LANG/HOST_LC_ALLenv (not justLANG/LC_ALL) to propagate host locale into prefix - Background jobs that survive SSH disconnect:
systemd-run --user --unit=<name>
Open questions for next session
- Confirm if FFX language fix worked (test pending)
- Confirm Cyrillic in Discworld Noir after locale env fix
- Decide on installing ProtonGE via ProtonPlus (one-click via Desktop Mode) — would likely resolve Brawlhalla, Castle Crashers, Duck Game, Rayman Origins, Worms WMD/WP in one swoop
- Goldberg Steam emu for Metro Exodus (DRM-adjacent, needs user OK)